RESUME
I’m a 3D Environment Artist focused on creating immersive environments that balance artistic quality and technical efficiency.
Having contributed to projects like Top Eleven, Alpha Response and Those Who Came, I’ve developed strong adaptability across visual styles and workflows, a sharp attention to detail and efficient communication skills.
PROFESSIONAL EXPERIENCE
Alpha Response
3D Environment Artist, Ultimo Ratio Games
Vancouver, Canada (Remote) - Aug 2022 – Jul 2024
Delivered multiple locations for an open-world map, from blockout to final art.
Improved production efficiency by co-developing an optimized building construction system with the technical artist.
Maintained visual cohesion and stylistic diversity by creating modular assets in multiple architectural styles for the construction system.
Enhanced gameplay immersion through set dressing that supported level design and player navigation.
Contributed to performance optimization to ensure stable and efficient gameplay.
Those Who Came
3D Environment Artist, RollDBox Games
Barcelona, Spain (Remote) - May 2021 – Jun 2022
Developed modular architectural kits for quick and flexible iteration in response to game design changes.
Crafted gameplay-driven props that enhanced player interaction and level design.
Handled lighting design across multiple maps and fine-tuned the day–night cycle.
Delivered complete level environments from blockout to final art, ensuring cohesive visuals and gameplay integration.
Applied agile development practices, supporting efficient teamwork and meeting project deadlines.